COMMANDER · DECK
InitiaNarchGeon
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
14 cardsArtifact
10 cardsSorcery
4 cardsInstant
7 cardsLand
39 cardsMONEY CARDS·44 CARDS·$307.06
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Creature
8 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
2 cardsInstant
2 cardsLand
20 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic36
Basic3
Island8
Mountain8
Swamp8
Creature26
Human7
Rogue5
Dragon3
Barbarian2
Orc2
Shaman2
Vampire2
Warlock2
Assassin1
Bard1
Bird1
Cat1
Cleric1
Construct1
Demon1
Dinosaur1
Druid1
Dwarf1
Efreet1
Elf1
God1
Lizard1
Monk1
Ogre1
Sorcerer1
Sphinx1
Tiefling1
Warrior1
Wizard1
Zombie1
Outlaws7
Party8
Enchantment15
Background3
Aura2
God1
Artifact11
Equipment7
Construct1
Instant7
Sorcery4
Legends10
Historic21
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
45 cards not in the pool
NOT IN THE POOL · 45
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