COMMANDER · DECK
Taxes for days
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
7 cardsInstant
14 cardsLand
36 cardsMONEY CARDS·21 CARDS·$340.86
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Creature
8 cardsEnchantment
5 cardsArtifact
1 cardSorcery
1 cardInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic4
Basic32
Island17
Plains17
Town1
Creature24
Human11
Soldier6
Hero4
Dwarf3
Wizard3
Knight2
Rabbit2
Scout2
Wall2
Adventure1
Angel1
Bird1
Cat1
Cleric1
Detective1
Djinn1
God1
Insect1
Mercenary1
Noble1
Robot1
Villain1
Warlock1
Warrior1
Outlaws2
Party5
Instant15
Adventure1
Dwarf1
Scout1
Enchantment13
Aura5
Artifact10
Equipment5
Adventure1
Human1
Insect1
Robot1
Soldier1
Wall1
Sorcery8
Adventure1
Human1
Wizard1
Legends13
Historic20
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Legal
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