MetaMox
COMMANDER · DECK
@ImperadorMendigo · 2021-06-03
Child of Alara
DECK $
$1,734.05
MYTHIC
19
RARE
71
UNCOMMON
7
COMMON
2
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

2 cards

Creature

24 cards

Enchantment

8 cards

Artifact

5 cards

Sorcery

7 cards

Instant

7 cards

Land

46 cards
NAMECOSTPRICE
MONEY CARDS·92 CARDS·$1,384.54
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Planeswalker

2 cards

Creature

22 cards

Enchantment

8 cards

Artifact

4 cards

Sorcery

6 cards

Instant

7 cards

Land

43 cards
NAMECOSTPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
108172183746556+
COLOR
W: 3.5 pipsU: 10.5 pipsB: 7.5 pipsR: 4.5 pipsG: 53 pipsC: 86 pips
TYPES
Land47
Nonbasic47
Island11
Swamp11
Forest10
Mountain10
Plains10
Aura1
Cave1
Creature25
Elf4
Frog4
Human4
Horror3
Shaman3
Avatar2
Scout2
Beast1
Bird1
Centaur1
Cleric1
Detective1
Dinosaur1
Druid1
Dryad1
Elder1
Elemental1
Giant1
Hydra1
Insect1
Knight1
Merfolk1
Monk1
Noble1
Nymph1
Plant1
Serpent1
Snake1
Warrior1
Wizard1
Zombie1
Party3
Enchantment11
Aura1
Avatar1
Case1
Centaur1
Dryad1
Horror1
Nymph1
Sorcery8
Instant7
Artifact5
Planeswalker2
Wrenn2
Legends16
Historic21
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS25 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite copies of all permanents
  • Infinite creature tokens
  • Infinite creature ETB
  • Infinite landfall triggers
  • Infinite magecraft triggers
  • Infinite mana permanents you control can produce
  • Infinite storm count
  • Return all cards from your graveyard to your hand
  • Infinite casts of instants and sorceries in your hand and graveyard
Group
Color
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