COMMANDER · DECK
Scapeshift
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
24 cardsEnchantment
8 cardsArtifact
5 cardsSorcery
7 cardsInstant
7 cardsLand
46 cardsMONEY CARDS·92 CARDS·$1,384.54
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Planeswalker
2 cardsCreature
22 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
43 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land47
Nonbasic47
Island11
Swamp11
Forest10
Mountain10
Plains10
Aura1
Cave1
Creature25
Elf4
Frog4
Human4
Horror3
Shaman3
Avatar2
Scout2
Beast1
Bird1
Centaur1
Cleric1
Detective1
Dinosaur1
Druid1
Dryad1
Elder1
Elemental1
Giant1
Hydra1
Insect1
Knight1
Merfolk1
Monk1
Noble1
Nymph1
Plant1
Serpent1
Snake1
Warrior1
Wizard1
Zombie1
Party3
Enchantment11
Aura1
Avatar1
Case1
Centaur1
Dryad1
Horror1
Nymph1
Sorcery8
Instant7
Artifact5
Planeswalker2
Wrenn2
Legends16
Historic21
LAND PROBABILITY
46 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.6%
TURN 522.4%
TURN 640.3%
TURN 757.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS25 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite copies of all permanents
- Infinite creature tokens
- Infinite creature ETB
- Infinite landfall triggers
- Infinite magecraft triggers
- Infinite mana permanents you control can produce
- Infinite storm count
- Return all cards from your graveyard to your hand
- Infinite casts of instants and sorceries in your hand and graveyard
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 18 cards not in the pool
BANNED · 2
NOT IN THE POOL · 18
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