COMMANDER · DECK
Telecurses
COMMAND1 CARD
Creature
1 cardMAIN97 CARDS
Creature
11 cardsEnchantment
29 cardsArtifact
10 cardsSorcery
5 cardsInstant
7 cardsLand
11 cardsMAYBE9 CARDS
Creature
3 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
1 cardMONEY CARDS·46 CARDS·$202.42
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Creature
7 cardsEnchantment
20 cardsArtifact
10 cardsSorcery
2 cardsInstant
1 cardLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic8
Basic27
Island11
Mountain11
Swamp9
Enchantment30
Aura18
Curse14
Minotaur1
Shaman1
Creature12
Human3
Shaman2
Warrior2
Zombie2
Beholder1
Berserker1
Construct1
Demon1
Minotaur1
Ogre1
Orc1
Shapeshifter1
Warlock1
Wizard1
Outlaws1
Party3
Artifact11
Construct1
Instant7
Sorcery5
Legends4
Historic15
LAND PROBABILITY
35 LANDS · 97 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.6%
TURN 541.3%
TURN 663.9%
TURN 779.9%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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