MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
MAIN99 CARDS

Lands

29 cards

Interaction

17 cards

Card Advantage

13 cards

Tutors

13 cards

Ramp

12 cards

Removal

9 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

19 cards
SIDEBOARD1 CARD

Untagged

1 card
MONEY CARDS·90 CARDS·$5,571.90
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Lands

26 cards

Interaction

15 cards

Card Advantage

13 cards

Tutors

12 cards

Ramp

9 cards

Removal

8 cards

Board Wipes

1 card
NAMECOSTTYPEPRICE

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

19 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
60181252133741506+
COLOR
W: 18 pipsU: 37 pipsB: 21 pipsC: 61 pips
TYPES
Land29
Nonbasic26
Basic3
Island5
Plains5
Swamp5
Saga1
Urza's1
Instant21
Trap1
Creature19
Human10
Rogue5
Wizard4
Cleric2
Halfling2
Soldier2
Advisor1
Archer1
Archon1
Bard1
Beast1
Cat1
Dauthi1
Hero1
Merfolk1
Noble1
Orc1
Otter1
Ranger1
Sphinx1
Warrior1
Outlaws5
Party12
Artifact18
Human1
Soldier1
Enchantment7
Saga1
Urza's1
Sorcery6
Planeswalker2
Narset1
Teferi1
Legends11
Historic27
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMBOS13 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN13 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Win the game
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Exile your library
  • Win the game
Bracket 4
infinite extra turns
  • Near-infinite turns
  • Lock
ALSO NEEDS
You have at least three opponents.
An opponent cannot block Tivit.
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • You have protection from everything
  • Lock
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
ALSO NEEDS
You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
ALSO NEEDS
You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Near-infinite artifact ETB
  • Near-infinite artifact LTB
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colorless mana
  • Near-infinite storm count
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colorless mana
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colorless mana
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite colored mana
  • Near-infinite storm count
ALSO NEEDS
You control at least two artifacts.
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
  • Infinite colorless mana
ALSO NEEDS
You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite mana among colors of legendary creatures and planeswalkers you control
  • Near-infinite storm count
Bracket 1
doesn’t raise the bracket
  • Infinite storm count
  • Infinite untap of some creatures you control
  • Infinite power and toughness for certain creatures until end of turn
ALSO NEEDS
Noncreature permanent castable for
You control a Bird, Rat, Otter and/or Frog that does not have summoning sickness.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • The deck’s name says cEDH
  • 22 game changers — cEDH lists run 10 or more
+ 92 CARDS NOT IN PRECON
+ Ancient Tomb+ Archivist of Oghma+ Archon of Emeria+ Arid Mesa+ Beseech the Mirror+ Blind Obedience+ Bloodstained Mire+ Borne Upon a Wind+ Cavern of Souls+ Chain of Vapor+ Chrome Mox+ City of Brass+ Counterbalance+ Cursed Totem+ Dark Ritual+ Dauthi Voidwalker+ Demonic Consultation+ Demonic Tutor+ Displacer Kitten+ Dovin's Veto+ Drannith Magistrate+ Enlightened Tutor+ Esper Sentinel+ Fierce Guardianship+ Flooded Strand+ Flusterstorm+ Force of Will+ Gemstone Caverns+ Godless Shrine+ Grand Abolisher+ Grand Arbiter Augustin IV+ Grim Monolith+ Hallowed Fountain+ Imperial Seal+ King T'Challa // Black Panther, Hope Enduring+ Lotho, Corrupt Shirriff+ Lotus Petal+ Mana Confluence+ Mana Vault+ Marsh Flats+ Mental Misstep+ Mindbreak Trap+ Misty Rainforest+ Morphic Pool+ Mox Amber+ Mox Diamond+ Mox Opal+ Muddle the Mixture+ Mystic Remora+ Narset, Parter of Veils+ Necropotence+ Notion Thief+ Opposition Agent+ Orcish Bowmasters+ Otawara, Soaring City+ Pact of Negation+ Polluted Delta+ Ranger-Captain of Eos+ Reflecting Pool+ Reshape+ Retraction Helix+ Rhystic Study+ Scalding Tarn+ Scrubland+ Sensei's Divining Top+ Silence+ Smothering Tithe+ Spellseeker+ Spider-Woman, Stunning Savior+ Swan Song+ Tainted Pact+ Talisman of Dominance+ Talisman of Hierarchy+ Talisman of Progress+ Tarnished Citadel+ Teferi, Time Raveler+ Thassa's Oracle+ The One Ring+ Time Sieve+ Toxic Deluge+ Transmute Artifact+ Tundra+ Underground Sea+ Urza's Saga+ Valley Floodcaller+ Vampiric Tutor+ Vault of Champions+ Verdant Catacombs+ Voice of Victory+ Watery Grave+ Whir of Invention+ Wishclaw Talisman
- 77 PRECON CARDS NOT IN DECK
- Aerial Extortionist- Alela, Artful Provocateur- Arcane Sanctum- Archon of Coronation- Ash Barrens- Austere Command- Azorius Signet- Cephalid Facetaker- Champion of Wits- Change of Plans- Chasm Skulker- Choked Estuary- Commander's Sphere- Commit // Memory- Creeping Tar Pit- Currency Converter- Custodi Lich- Daring Saboteur- Darkwater Catacombs- Daxos of Meletis- Dimir Signet- Dragonlord Ojutai- Drana, Liberator of Malakir- Dusk // Dawn- Esper Panorama- Exotic Orchard- Fallen Shinobi- Fellwar Stone- Fetid Heath- Ghostly Pilferer- Graveblade Marauder- Identity Thief- In Too Deep- Inkfathom Witch- Jailbreak- Kamiz, Obscura Oculus- Lethal Scheme- Life Insurance- Looter il-Kor- Mask of Riddles- Mask of the Schemer- Misfortune Teller- Myriad Landscape- Nadir Kraken- Nightmare Unmaking- Obscura Charm- Obscura Confluence- Obscura Storefront- Orzhov Signet- Oskar, Rubbish Reclaimer- Path of Ancestry- Port Town- Prairie Stream- Profane Command- Quietus Spike- Rogue's Passage- Shadowmage Infiltrator- Silent-Blade Oni- Skycloud Expanse- Skyway Robber- Smuggler's Share- Stolen Identity- Strionic Resonator- Sun Titan- Sunken Hollow- Swiftfoot Boots- Temple of Silence- Thief of Sanity- Thriving Heath- Thriving Isle- Thriving Moor- Treasure Cruise- Utter End- Wayfarer's Bauble- Whirler Rogue- Wrexial, the Risen Deep- Writ of Return
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