COMMANDER · DECK
Arcades
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
12 cardsInstant
12 cardsLand
25 cardsMONEY CARDS·44 CARDS·$401.27
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Creature
9 cardsEnchantment
1 cardArtifact
2 cardsSorcery
7 cardsInstant
9 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic22
Basic18
Forest9
Island9
Plains9
Creature31
Wall21
Human4
Plant4
Soldier2
Turtle2
Crocodile1
Dragon1
Druid1
Elder1
Elk1
Golem1
Illusion1
Rogue1
Shapeshifter1
Spirit1
Outlaws1
Party1
Instant12
Sorcery12
Arcane1
Artifact10
Wall7
Golem1
Enchantment3
Legends6
Historic15
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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