COMMANDER · DECK
Gitrog
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
16 cardsInstant
3 cardsLand
23 cardsMONEY CARDS·48 CARDS·$540.82
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Creature
14 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
7 cardsInstant
2 cardsLand
13 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land40
Nonbasic21
Basic19
Forest11
Swamp10
Creature27
Elemental4
Human4
Snake3
Centaur2
Druid2
Frog2
Imp2
Cleric1
Demon1
Dinosaur1
Dog1
Elephant1
Elf1
Horror1
Hydra1
Monk1
Ooze1
Phyrexian1
Plant1
Satyr1
Shaman1
Skeleton1
Treefolk1
Troll1
Warrior1
Wizard1
Zombie1
Party3
Sorcery16
Enchantment8
Aura2
Centaur1
Artifact7
Equipment3
Instant3
Legends6
Historic12
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS16 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite self-mill
- Near-infinitely large creature until end of turn
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite black mana
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 40 cards not in the pool
BANNED · 2
NOT IN THE POOL · 40
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