COMMANDER · DECK
The Gatewatch (but the other one)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
11 cardsInstant
10 cardsLand
36 cardsMONEY CARDS·21 CARDS·$44.84
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Creature
4 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
1 cardInstant
3 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic36
Gate21
Creature27
Elf5
Avatar3
Elemental3
Human3
Druid2
Rogue2
Ally1
Archon1
Beast1
Boar1
Bringer1
Cat1
Construct1
Dinosaur1
Elder1
Eldrazi1
Elephant1
Gargoyle1
Halfling1
Hydra1
Plant1
Scout1
Shaman1
Sheep1
Snake1
Soldier1
Spirit1
Turtle1
Vedalken1
Warrior1
Wizard1
Outlaws2
Party4
Artifact11
Equipment2
Construct1
Gargoyle1
Sorcery11
Instant10
Enchantment8
Boar1
Legends15
Historic25
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
Comments · 0
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