MetaMox
COMMANDER · DECK
@kr00sh · 2026-03-25
DECK $
$1,022.42
MYTHIC
16
RARE
56
UNCOMMON
17
COMMON
15
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

24 cards

Enchantment

6 cards

Artifact

4 cards

Sorcery

8 cards

Instant

15 cards

Land

39 cards
NAMECOSTPRICE
SIDEBOARD5 CARDS

Creature

1 card
NAMECOSTPRICE

Artifact

1 card
NAMECOSTPRICE

Instant

2 cards

Land

1 card
MONEY CARDS·79 CARDS·$811.72
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Creature

19 cards

Enchantment

6 cards

Artifact

5 cards

Sorcery

6 cards

Instant

13 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
0091162163943546+
COLOR
W: 14 pipsB: 15 pipsG: 44 pipsC: 92 pips
TYPES
Land42
Nonbasic36
Basic6
Forest7
Plains7
Swamp7
Cave1
Urza's1
Creature25
Human5
Elemental4
Insect3
Druid2
Elf2
Frog2
Horror2
Plant2
Scout2
Shaman2
Snake2
Bear1
Beast1
Demon1
Dryad1
Giant1
Hydra1
Knight1
Monk1
Nightmare1
Nymph1
Soldier1
Treefolk1
Villain1
Instant15
Enchantment9
Aura1
Class1
Druid1
Dryad1
Insect1
Monk1
Nymph1
Snake1
Sorcery8
Artifact5
Equipment2
Human1
Soldier1
Legends18
Historic22
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS24 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
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