COMMANDER · DECK
Pride Merfolk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
59 cardsEnchantment
1 cardArtifact
3 cardsSorcery
3 cardsLand
22 cardsMONEY CARDS·39 CARDS·$1,446.02
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Creature
19 cardsEnchantment
1 cardLand
19 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature60
Merfolk60
Wizard24
Scout8
Rogue5
Shaman5
Soldier5
Noble3
Warrior3
Druid2
Cleric1
God1
Knight1
Spirit1
Outlaws5
Party32
Land33
Nonbasic21
Basic12
Island21
Forest5
Plains5
Swamp2
Artifact3
Sorcery3
Merfolk3
Enchantment1
Merfolk1
Legends17
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 4
infinite extra turns
- Lock
- Infinite turns
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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