COMMANDER · DECK
Avacyn
Bracket 4 · Optimized2020-06-15
ONLY 99 CARDS
DECK $
$451.87
MYTHIC
10
RARE
48
UNCOMMON
17
COMMON
24
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Planeswalker
4 cardsCreature
24 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
7 cardsInstant
5 cardsLand
20 cardsMONEY CARDS·43 CARDS·$348.60
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Planeswalker
2 cardsCreature
10 cardsEnchantment
9 cardsArtifact
7 cardsSorcery
4 cardsInstant
3 cardsLand
8 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 1 game changer — Brackets 1 and 2 allow none
- Kiki-Jiki, Mirror Breaker + Restoration Angel: two-card combo, for six mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Wispweaver Angel: two-card combo, for six mana or less, pieces included
- Possibility Storm + Rule of Law: locks the table
- and 3 more combos that bear on the bracket, listed below
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 6
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 3, two-card combo, for six mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Wispweaver Angel — Bracket 3, two-card combo, for six mana or less, pieces included
- Possibility Storm + Rule of Law — Bracket 3, locks the table
- Eidolon of Rhetoric + Possibility Storm — Bracket 3, locks the table
- Village Bell-Ringer + Eldrazi Displacer — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Village Bell-Ringer — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 34 cards not in the pool
BANNED · 1
NOT IN THE POOL · 34
CURVE
COLOR
TYPES
Land37
Nonbasic18
Basic19
Plains13
Mountain10
Gate1
Creature25
Human6
Angel5
Spirit3
Cleric2
Goblin2
Kor2
Rebel2
Artificer1
Barbarian1
Construct1
Devil1
Eldrazi1
Elemental1
Fox1
Giant1
God1
Knight1
Minotaur1
Scout1
Shaman1
Soldier1
Warrior1
Wizard1
Party4
Enchantment15
Aura3
God1
Spirit1
Artifact9
Equipment3
Construct1
Sorcery7
Instant5
Planeswalker4
Ajani1
Chandra1
Gideon1
Karn1
Legends12
Historic21
LAND PROBABILITY
37 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.8%
TURN 537.9%
TURN 660.0%
TURN 776.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Infinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Draw the game
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 3 · locks the tablePlayers can't cast spells from their handLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite ETBInfinite LTBInfinite death triggersInfinite sacrifice triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite mana creatures you control can produceInfinite creature sacrifice triggersInfinite untap of creatures you control
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