MetaMox
COMMANDER · DECK
COMMAND1 CARD

Card Advantage

1 card
MAIN99 CARDS

Lands

37 cards

Card Advantage

14 cards

Interaction

12 cards

Ramp

12 cards

Removal

8 cards

Recovery

4 cards

Protection

2 cards

Tutors

1 card

Untagged

20 cards
SIDEBOARD6 CARDS
MAYBE49 CARDS

Card Advantage

14 cards

Interaction

3 cards

Ramp

3 cards

Removal

2 cards

Recovery

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

27 cards
NAMECOSTTYPEPRICE
MONEY CARDS·68 CARDS·$466.35
Sign in to save your threshold.

Lands

7 cards

Card Advantage

11 cards

Interaction

8 cards

Ramp

11 cards

Removal

6 cards

Recovery

2 cards

Protection

3 cards

Tutors

1 card

Untagged

27 cards
NAMECOSTTYPEPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00412221431444546+
COLOR
W: 13 pipsU: 34.5 pipsB: 16.5 pipsC: 127 pips
TYPES
Land37
Nonbasic7
Basic30
Island12
Plains12
Swamp12
Artifact30
Equipment14
Golem1
Griffin1
Human1
Ninja1
Octopus1
Phyrexian1
Robot1
Slith1
Creature27
Human10
Rogue3
Assassin2
Knight2
Ninja2
Warlock2
Ally1
Bird1
Cat1
Dinosaur1
Dragon1
Elder1
Equipment1
Faerie1
Glimmer1
Golem1
Griffin1
Hero1
Horror1
Kraken1
Mercenary1
Octopus1
Phyrexian1
Pirate1
Robot1
Samurai1
Shapeshifter1
Siren1
Slith1
Soldier1
Sphinx1
Spider1
Symbiote1
Tiefling1
Vampire1
Villain1
Outlaws9
Party3
Instant8
Enchantment6
Cat1
Glimmer1
Saga1
Legends24
Historic45
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
NEEDS A MAYBE CARD — SWAP IT IN2 COMBOS
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
ALSO NEEDS
Quietus Spike attached to a creature that does not have summoning sickness.
An opponent is unable to block and kill the creature with Quietus Spike attached.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
ALSO NEEDS
Quietus Spike attached to any creature that can attack and that cannot be blocked and killed by an opponent.
Group
View
Comments · 0
No comments yet.