COMMANDER · DECK
The guilds
COMMAND1 CARD
Card Advantage
1 cardMAIN99 CARDS
Lands
32 cardsInteraction
16 cardsCard Advantage
14 cardsRamp
11 cardsRemoval
11 cardsTutors
3 cardsBoard Wipes
2 cardsProtection
2 cardsRecovery
2 cardsUntagged
27 cardsMONEY CARDS·21 CARDS·$79.27
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Lands
7 cardsInteraction
2 cardsCard Advantage
3 cardsRamp
1 cardRemoval
2 cardsTutors
1 cardBoard Wipes
1 cardProtection
1 cardUntagged
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature36
Human11
Wizard10
Elf8
Shaman4
Advisor3
Angel3
Avatar2
Cleric2
Detective2
Dragon2
Dryad2
Sphinx2
Zombie2
Cyclops1
Demon1
Gorgon1
Merfolk1
Ooze1
Shapeshifter1
Soldier1
Vampire1
Vedalken1
Party12
Land32
Nonbasic27
Basic5
Gate22
Forest1
Island1
Mountain1
Plains1
Swamp1
Artifact15
Book1
Equipment1
Instant10
Planeswalker5
Domri1
Dovin1
Kaya1
Ral1
Vraska1
Enchantment2
Legends33
Historic48
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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