COMMANDER · DECK
the thing
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
5 cardsInstant
20 cardsLand
36 cardsMONEY CARDS·74 CARDS·$781.21
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Creature
19 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
4 cardsInstant
15 cardsLand
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic31
Basic5
Forest5
Island4
Mountain4
Plains4
Creature24
Human8
Warrior4
Hydra3
Wizard3
Druid2
Elemental2
Elf2
Hero2
Plant2
Wurm2
Angel1
Cat1
Citizen1
Cleric1
Goat1
Halfling1
Merfolk1
Phyrexian1
Praetor1
Rhino1
Soldier1
Spirit1
Party8
Instant20
Enchantment10
Aura3
Class1
Saga1
Artifact5
Sorcery5
Legends14
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS2 COMBOS
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
infinite extra turns
- Infinite turns
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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