COMMANDER · DECK
Hackermen
@Kluv · 2026-11-10
DECK $
$7,536.46
MYTHIC
22
RARE
100
UNCOMMON
31
COMMON
23
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardCreature
25 cardsEnchantment
6 cardsArtifact
10 cardsSorcery
4 cardsInstant
26 cardsLand
26 cardsMAYBE76 CARDS
Planeswalker
1 cardCreature
28 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
8 cardsInstant
13 cardsLand
11 cardsMONEY CARDS·133 CARDS·$6,019.73
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Planeswalker
2 cardsCreature
38 cardsEnchantment
5 cardsArtifact
16 cardsSorcery
9 cardsInstant
35 cardsLand
29 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature27
Human5
Pirate4
Wizard4
Artificer3
Spirit3
Bird2
Dragon2
Faerie2
Goblin2
Phyrexian2
Shapeshifter2
Siren2
Advisor1
Ape1
Assassin1
Bard1
Berserker1
Drake1
Drix1
Dwarf1
Elemental1
Horror1
Lizard1
Minotaur1
Monkey1
Robot1
Rogue1
Scout1
Sorcerer1
Villain1
Warrior1
Outlaws6
Party6
Instant27
Shapeshifter2
Lesson1
Trap1
Land26
Nonbasic24
Basic2
Island4
Mountain4
Gate1
Artifact13
Phyrexian2
Equipment1
Horror1
Robot1
Shapeshifter1
Villain1
Enchantment6
Aura2
Sorcery4
Planeswalker1
Tezzeret1
Legends13
Historic24
LAND PROBABILITY
26 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 430.5%
TURN 562.7%
TURN 683.3%
TURN 793.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS37 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN21 COMBOS
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
ALSO NEEDS
Curiosity attached to Glint-Horn Buccaneer.
You have a number of cards in hand greater than your maximum hand size.
Bracket 3
two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
ALSO NEEDS
Ophidian Eye attached to Glint-Horn Buccaneer.
You have a number of cards in hand greater than your maximum hand size.
Bracket 3
two-card combo with a prerequisite, for six mana or less, pieces included
- Infinite draw triggers
- Infinite rummaging
- Infinite self-discard triggers
- Near-infinite damage
ALSO NEEDS
Tandem Lookout is paired with Glint-Horn Buccaneer.
You have a number of cards in hand greater than your maximum hand size.
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
- Infinite draw triggers
- Infinite card draw
- Near-infinite damage
ALSO NEEDS
Curiosity attached to Niv-Mizzet.
You have a way to draw a card.
Your library is greater than opponent life total.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Near-infinite damage
- Near-infinite self-discard triggers
- Near-infinite draw triggers
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
ALSO NEEDS
Ophidian Eye attached to Niv-Mizzet.
You have a way to draw a card.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
ALSO NEEDS
You have a way to draw a card.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
ALSO NEEDS
You have a way to cause an artifact to enter the battlefield under your control.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
ALSO NEEDS
You have a way to cause an artifact to enter the battlefield under your control.
"Pirate" chosen with Arcane Adaptation.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite card draw
- Infinite draw triggers
- Near-infinite damage
ALSO NEEDS
Tandem Lookout paired with Niv-Mizzet.
You have a way to draw a card.
Your library is greater than opponent life total.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Near-infinite damage
- Near-infinite tapped Treasure tokens
ALSO NEEDS
You have at least two opponents.
Leyline of Transformation on the battlefield with "Pirate" chosen.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Near-infinite damage
- Near-infinite tapped Treasure tokens
ALSO NEEDS
You have at least two opponents.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Near-infinite damage
- Near-infinite tapped Treasure tokens
ALSO NEEDS
You have at least two opponents.
Arcane Adaptation on the battlefield with "Pirate" chosen.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
NEEDS A MAYBE CARD — SWAP IT IN16 COMBOS
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers
- Infinite looting
- Infinite looting for opponents
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Near-infinite damage
- Near-infinite tapped Treasure tokens
ALSO NEEDS
You have at least two opponents.
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite magecraft triggers
- Near-infinite mill
ALSO NEEDS
You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite draw triggers for all players
- Infinite looting for all players
- Near-infinite magecraft triggers
- Near-infinite storm count
ALSO NEEDS
You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard.
An opponent has at least six cards in hand.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Infinite damage
ALSO NEEDS
You control your commander, and your commander is a Pirate.
You control at least one additional creature or artifact.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite storm count
ALSO NEEDS
You have at least three additional cards in your graveyard.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Infinite self-mill
- Near-infinite colored mana
- Near-infinite magecraft triggers
- Near-infinite mill
- Near-infinite storm count
ALSO NEEDS
You have at least six other cards in hand and/or graveyard.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Infinite colored mana
- Infinite damage
- Infinite Treasure tokens
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite draw triggers
- Near-infinite self-discard triggers
- Near-infinite card draw
- Near-infinite looting
- Cast a subset of spells in your library
ALSO NEEDS
You have at least one card in hand.
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
ALSO NEEDS
You have another instant or sorcery card in hand with the mana to cast it and applicable target(s) if needed.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
14 banned cards
BANNED · 14
CEDH
Reads as cEDH
- 10 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
5 banned cards, 34 cards not in the pool
BANNED · 5
NOT IN THE POOL · 34
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