COMMANDER · DECK
Bounce, Rock, Skate, Roll
Bracket 4 · Optimized2020-10-28
107 CARDS (LIMIT 100)
DECK $
$798.02
MYTHIC
9
RARE
56
UNCOMMON
34
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN106 CARDS
Creature
27 cardsEnchantment
15 cardsArtifact
14 cardsSorcery
5 cardsInstant
9 cardsLand
21 cardsMAYBE34 CARDS
Creature
19 cardsEnchantment
11 cardsArtifact
1 cardInstant
2 cardsLand
1 cardMONEY CARDS·65 CARDS·$615.26
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Creature
13 cardsEnchantment
13 cardsArtifact
11 cardsSorcery
3 cardsInstant
9 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Stasis + Smothering Tithe: mass land denial
- Brago, King Eternal + Strionic Resonator: two-card combo, for six mana or less, pieces included
- Azor, the Lawbringer + Soulherder: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Brago, King Eternal + Strionic Resonator — Bracket 3, two-card combo, for six mana or less, pieces included
- Azor, the Lawbringer + Soulherder — Bracket 3, locks the table
- Azor, the Lawbringer + Eldrazi Displacer — Bracket 3, locks the table
- Brago, King Eternal + Archaeomancer + Cyclonic Rift — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 33 cards not in the pool
BANNED · 2
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land36
Nonbasic19
Basic17
Plains12
Island11
Creature28
Human10
Wizard4
Artificer3
Spirit3
Angel2
Cat2
Cleric2
Elemental2
Phyrexian2
Soldier2
Advisor1
Beast1
Construct1
Eldrazi1
Giant1
Kithkin1
Knight1
Merfolk1
Myr1
Noble1
Pirate1
Rhino1
Rogue1
Salamander1
Scout1
Sphinx1
Wall1
Outlaws2
Party7
Artifact15
Construct1
Equipment1
Myr1
Enchantment15
Aura4
Instant9
Sorcery5
Legends7
Historic21
LAND PROBABILITY
36 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 419.1%
TURN 545.7%
TURN 668.4%
TURN 783.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 3 · locks the tableReturn all nonland permanents opponents control to their hand on each of your turnsLock
Infinite blinking of nonland permanentsInfinite ETBInfinite LTBInfinite mana artifacts you control can produce
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite blinking of nonland permanentsInfinite creature ETBInfinite creature LTBInfinite mana artifacts you control can produce
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
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