MetaMox
COMMANDER · DECK
COMMAND1 CARD

Card Advantage

1 card
MAIN99 CARDS

Card Advantage

23 cards

Lands

31 cards
NAMECOSTTYPEPRICE

Interaction

15 cards

Ramp

16 cards

Removal

6 cards

Tutors

1 card

Recovery

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

16 cards
MAYBE48 CARDS

Card Advantage

16 cards

Lands

7 cards

Interaction

8 cards

Ramp

2 cards

Removal

2 cards

Tutors

3 cards

Board Wipes

3 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Untagged

15 cards
MONEY CARDS·118 CARDS·$3,963.95
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Card Advantage

31 cards
NAMECOSTTYPEPRICE

Lands

29 cards
NAMECOSTTYPEPRICE

Interaction

19 cards

Ramp

16 cards

Removal

7 cards

Tutors

4 cards

Board Wipes

3 cards

Recovery

2 cards

Protection

1 card
NAMECOSTTYPEPRICE

Untagged

24 cards
NAMECOSTTYPEPRICE
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
201112221431144516+
COLOR
U: 28 pipsB: 20 pipsR: 18 pipsC: 98 pips
TYPES
Land34
Nonbasic34
Island6
Swamp6
Mountain5
Djinn1
God1
Monk1
Creature21
Human7
Wizard5
Rogue3
Archer2
God2
Zombie2
Assassin1
Cleric1
Dauthi1
Demon1
Djinn1
Faerie1
Hero1
Merfolk1
Monk1
Orc1
Phyrexian1
Praetor1
Scientist1
Spirit1
Tyranid1
Vampire1
Vedalken1
Vulcan1
Warrior1
Outlaws4
Party10
Artifact18
Equipment1
God1
Sorcery13
Instant12
Enchantment6
Aura3
Legends12
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN6 COMBOS
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Each opponent loses the game
ALSO NEEDS
Phyresis attached to Nekusar.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
Phyresis attached to Razorkin Needlehead.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
NEEDS A MAYBE CARD — SWAP IT IN10 COMBOS
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
ALSO NEEDS
Three or more quest counters on Bloodchief Ascension.
You have a way to make an opponent lose life.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Each opponent loses the game
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
You control a red permanent.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
ALSO NEEDS
Phyresis attached to Kederekt Parasite.
You control a red permanent.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Not cEDH
  • 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
Group
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