COMMANDER · DECK
Wheels
COMMAND1 CARD
Card Advantage
1 cardMAIN99 CARDS
Card Advantage
23 cardsLands
31 cardsInteraction
15 cardsRamp
16 cardsRemoval
6 cardsTutors
1 cardRecovery
2 cardsProtection
1 cardUntagged
16 cardsMAYBE48 CARDS
Card Advantage
16 cardsLands
7 cardsInteraction
8 cardsRamp
2 cardsRemoval
2 cardsTutors
3 cardsBoard Wipes
3 cardsRecovery
1 cardUntagged
15 cardsMONEY CARDS·118 CARDS·$3,963.95
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Card Advantage
31 cardsLands
29 cardsInteraction
19 cardsRamp
16 cardsRemoval
7 cardsTutors
4 cardsBoard Wipes
3 cardsRecovery
2 cardsProtection
1 cardUntagged
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic34
Island6
Swamp6
Mountain5
Djinn1
God1
Monk1
Creature21
Human7
Wizard5
Rogue3
Archer2
God2
Zombie2
Assassin1
Cleric1
Dauthi1
Demon1
Djinn1
Faerie1
Hero1
Merfolk1
Monk1
Orc1
Phyrexian1
Praetor1
Scientist1
Spirit1
Tyranid1
Vampire1
Vedalken1
Vulcan1
Warrior1
Outlaws4
Party10
Artifact18
Equipment1
God1
Sorcery13
Instant12
Enchantment6
Aura3
Legends12
Historic28
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS16 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN6 COMBOS
Bracket 3
locks the table
- Opponents put all cards in hand on the bottom of their library on each of their draw steps
- Lock
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Each opponent loses the game
ALSO NEEDS
Phyresis attached to Nekusar.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
Phyresis attached to Razorkin Needlehead.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
NEEDS A MAYBE CARD — SWAP IT IN10 COMBOS
Bracket 3
early two-card combo with a prerequisite, for four mana or less, pieces included
- Infinite mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite lifeloss
ALSO NEEDS
Three or more quest counters on Bloodchief Ascension.
You have a way to make an opponent lose life.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Each opponent loses the game
Bracket 3
includes a game changer — Brackets 1 and 2 allow none
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
You control a red permanent.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
ALSO NEEDS
Phyresis attached to Kederekt Parasite.
You control a red permanent.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 30 cards not in the pool
BANNED · 4
NOT IN THE POOL · 30
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