COMMANDER · DECK
Mono Black
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
14 cardsInstant
9 cardsLand
10 cardsMAYBE4 CARDS
Creature
2 cardsSorcery
2 cardsMONEY CARDS·61 CARDS·$1,019.71
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Creature
15 cardsEnchantment
2 cardsArtifact
13 cardsSorcery
13 cardsInstant
8 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Swamp28
Planet1
Saga1
Urza's1
Creature20
Phyrexian6
Demon4
Vampire3
Horror2
Praetor2
Cleric1
Dauthi1
Devil1
Elemental1
God1
Imp1
Incarnation1
Minion1
Ooze1
Rogue1
Shaman1
Spirit1
Thrull1
Wurm1
Zombie1
Outlaws1
Party2
Artifact15
Book1
Sorcery14
Instant9
Enchantment6
Aura2
Saga1
Urza's1
Legends13
Historic27
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite mill
- Infinite self-mill
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Exile target opponent's library
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Infinite card draw
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite black mana
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Exile target opponent's library
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Infinite looting
- Infinite self-discard triggers
- Near-infinite black mana
- Near-infinite damage
- Near-infinite lifegain triggers
- Reduce the toughness of most creatures opponents control
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Near-infinite black mana
- Near-infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite looting
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 26 cards not in the pool
BANNED · 1
NOT IN THE POOL · 26
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