COMMANDER · DECK
Up-Up-Up-Upkeep
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
19 cardsSorcery
7 cardsInstant
7 cardsLand
19 cardsSIDEBOARD1 CARD
Artifact
1 cardMONEY CARDS·26 CARDS·$63.21
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Creature
7 cardsEnchantment
2 cardsArtifact
10 cardsSorcery
3 cardsInstant
3 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Island8
Mountain8
Swamp8
Creature21
Human5
Vampire4
Wizard3
Alien1
Berserker1
Cleric1
Demon1
Devil1
Doctor1
Dragon1
Efreet1
Elemental1
Giant1
Goblin1
Illusion1
Lord1
Monk1
Ogre1
Orc1
Samurai1
Scientist1
Shaman1
Time1
Warlock1
Whale1
Zombie1
Outlaws1
Party4
Artifact19
Equipment9
Book1
Enchantment10
Aura4
Instant7
Sorcery7
Legends8
Historic26
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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