COMMANDER · DECK
Arcades, Wall Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
7 cardsInstant
16 cardsLand
20 cardsMONEY CARDS·47 CARDS·$492.58
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Creature
9 cardsEnchantment
3 cardsArtifact
2 cardsSorcery
5 cardsInstant
13 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Forest11
Plains10
Island6
Creature33
Wall15
Human6
Plant6
Spirit3
Shaman2
Soldier2
Cat1
Construct1
Dog1
Dragon1
Druid1
Elder1
Jellyfish1
Knight1
Monk1
Rogue1
Snake1
Outlaws1
Party1
Instant16
Artifact7
Wall4
Construct1
Equipment1
Sorcery7
Arcane1
Enchantment6
Legends3
Historic10
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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