MetaMox
COMMANDER · DECK
COMMAND1 CARD

Untagged

1 card
NAMECOSTTYPEPRICE
MAIN99 CARDS

Lands

39 cards
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Card Advantage

9 cards

Interaction

8 cards

Ramp

5 cards

Removal

5 cards

Protection

2 cards

Board Wipes

1 card

Recovery

1 card
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Tutors

1 card
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Untagged

36 cards
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MONEY CARDS·71 CARDS·$727.40
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Lands

31 cards
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Card Advantage

9 cards

Interaction

3 cards

Ramp

3 cards

Removal

1 card

Protection

2 cards

Recovery

1 card
NAMECOSTTYPEPRICE

Tutors

1 card
NAMECOSTTYPEPRICE

Untagged

23 cards
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SAMPLE HAND7 CARDS
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CURVE
00311821331148576+
COLOR
W: 10 pipsU: 22 pipsB: 24 pipsR: 10 pipsG: 9 pipsC: 110 pips
TYPES
Land39
Nonbasic31
Basic8
Forest12
Island12
Swamp12
Mountain11
Plains11
Creature32
Human9
Rogue4
Advisor3
Noble3
Vampire3
Wizard3
Avatar2
Nightmare2
Werewolf2
Adventure1
Assassin1
Bird1
Cat1
Cleric1
Dauthi1
Demon1
Detective1
Elemental1
Elf1
Faerie1
Golem1
Guest1
Horror1
Insect1
Lord1
Minion1
Monkey1
Performer1
Phyrexian1
Rat1
Robot1
Scarecrow1
Scientist1
Sliver1
Slug1
Snake1
Soldier1
Spirit1
Time1
Vehicle1
Wraith1
Outlaws4
Party8
Artifact11
Golem1
Guest1
Robot1
Scarecrow1
Vehicle1
Instant9
Enchantment6
Sorcery6
Adventure1
Avatar1
Elemental1
Snake1
Planeswalker2
Jace1
Teferi1
Legends16
Historic26
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN3 COMBOS
Bracket 3
late two-card combo with a prerequisite, for eight mana or less, pieces included
  • Draw the game
  • Infinite creature tokens for opponents
  • Infinite ETB for opponents
ALSO NEEDS
You have at least three opponents.
Bracket 3
very late two-card combo, for more than eight mana, pieces included
  • Each opponent loses the game
Bracket 3
locks the table
  • Exile all spells opponents cast from their hands
  • Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
Group
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