MetaMox
COMMANDER · DECK
@S3basT1an · 2026-06-08
The Necrobloom
DECK $
$938.50
MYTHIC
19
RARE
41
UNCOMMON
14
COMMON
25
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

27 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

9 cards

Instant

5 cards

Land

38 cards
NAMECOSTPRICE
MONEY CARDS·64 CARDS·$736.46
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Planeswalker

1 card

Creature

21 cards

Enchantment

7 cards

Artifact

5 cards

Sorcery

4 cards

Instant

3 cards

Land

23 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00811121431146576+
COLOR
W: 14 pipsB: 12 pipsG: 53 pipsC: 117 pips
TYPES
Land42
Nonbasic33
Basic9
Forest7
Swamp7
Plains6
Gate3
God1
Saga1
Urza's1
Creature28
Elemental4
Human4
Beast3
Horror3
Shaman3
Frog2
Knight2
Plant2
Snake2
Angel1
Bat1
Bear1
Bird1
Detective1
Dinosaur1
Elf1
Giant1
God1
Insect1
Merfolk1
Monk1
Phyrexian1
Robot1
Scout1
Soldier1
Treefolk1
Wizard1
Zombie1
Party1
Enchantment11
Adventure1
Case1
Room1
Saga1
Urza's1
Artifact10
Beast1
Robot1
Soldier1
Spacecraft1
Vehicle1
Sorcery9
Adventure1
Instant5
Planeswalker1
Elspeth1
Legends14
Historic25
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Group
Color
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