MetaMox
COMMANDER · DECK

Kamigawa Base Limited PG Shorikai Ver. Ka

Bracket 4 · Optimized
@Waterzuka · 2024-10-22
Shorikai, Genesis Engine
DECK $
$3,550.95
MYTHIC
17
RARE
62
UNCOMMON
11
COMMON
10
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

11 cards

Enchantment

6 cards

Artifact

23 cards

Sorcery

4 cards

Instant

23 cards

Land

24 cards
MONEY CARDS·81 CARDS·$2,837.61
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Planeswalker

4 cards

Creature

10 cards

Enchantment

5 cards

Artifact

20 cards

Sorcery

2 cards

Instant

20 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 12 game changers — Bracket 3 allows 3
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • The One Ring + Displacer Kitten + Teferi, Time Raveler: locks the table
  • and 1 more combo that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 12 game changers — cEDH lists run 10 or more
CURVE
40171242931342526+
COLOR
W: 25 pipsU: 39 pipsC: 103 pips
TYPES
Artifact29
Vehicle5
Artificer1
Equipment1
Golem1
Infinity1
Phyrexian1
Shapeshifter1
Stone1
Vedalken1
Land28
Nonbasic22
Basic6
Island6
Plains6
Planet1
Instant24
Creature11
Human5
Artificer2
Wizard2
Advisor1
Beast1
Cat1
Cleric1
Faerie1
Golem1
Horror1
Kraken1
Phyrexian1
Rogue1
Shapeshifter1
Vedalken1
Outlaws1
Party4
Enchantment6
Aura1
Planeswalker4
Tezzeret2
Jace1
Teferi1
Sorcery4
Legends18
Historic41
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everythingLock
Infinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite creature ETBInfinite creature LTB
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colorless manaNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite colored manaNear-infinite storm count
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite self-discard triggersNear-infinite creature ETBInfinite draw triggersNear-infinite creature tokensNear-infinite card drawNear-infinite untap of all creaturesNear-infinite looting
Group
Color
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