COMMANDER · DECK
Torch Everything! - Spellslinger
Bracket 4 · Optimized@Zepdc71 · 2026-07-08
DECK $
$1,455.30
MYTHIC
15
RARE
55
UNCOMMON
31
COMMON
21
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
1 cardArtifact
15 cardsSorcery
10 cardsInstant
28 cardsLand
29 cardsSIDEBOARD8 CARDS
Planeswalker
1 cardCreature
1 cardEnchantment
1 cardSorcery
1 cardInstant
4 cardsMAYBE14 CARDS
Creature
5 cardsSorcery
2 cardsInstant
4 cardsLand
3 cardsMONEY CARDS·87 CARDS·$1,154.86
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Planeswalker
1 cardCreature
17 cardsEnchantment
2 cardsArtifact
12 cardsSorcery
9 cardsInstant
22 cardsLand
24 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries: two-card combo, for six mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 4
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
10 banned cards
BANNED · 10
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 19 cards not in the pool
BANNED · 3
NOT IN THE POOL · 19
CURVE
COLOR
TYPES
Land29
Nonbasic26
Basic3
Island4
Mountain4
Swamp4
Instant28
Artifact17
Equipment3
Bird1
Horror1
Phyrexian1
Creature17
Wizard7
Human3
Faerie2
Goblin2
Shaman2
Sorcerer2
Ape1
Avatar1
Bird1
Demon1
Djinn1
Dragon1
Dwarf1
Horror1
Monkey1
Otter1
Phyrexian1
Pirate1
Rogue1
Spirit1
Outlaws2
Party8
Sorcery10
Enchantment1
Legends6
Historic22
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Infinite storm countInfinite magecraft triggers
Infinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite artifact tokensInfinite colored manaInfinite copies of instant and sorcery spells on the stackInfinite power for any creatureInfinite magecraft triggersInfinite storm countInfinite Treasure tokens
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite magecraft triggersInfinite red manaInfinite storm countExile your library with the ability to play the exiled cards until end of turn
Infinite magecraft triggersInfinite red manaInfinite storm count
Near-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
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