COMMANDER · DECK
Blue Lock
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
10 cardsArtifact
4 cardsSorcery
7 cardsInstant
11 cardsLand
38 cardsMAYBE16 CARDS
Creature
11 cardsEnchantment
1 cardSorcery
2 cardsInstant
2 cardsMONEY CARDS·70 CARDS·$605.54
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Creature
20 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
6 cardsInstant
5 cardsLand
30 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic36
Basic3
Forest7
Island7
Mountain7
Plains6
God1
Creature30
Elf6
Druid5
Human5
Noble5
Elemental3
Angel2
Beast2
Berserker2
Dinosaur2
God2
Horror2
Soldier2
Cat1
Citizen1
Dragon1
Dwarf1
Halfling1
Mercenary1
Monkey1
Mutant1
Ninja1
Plant1
Spirit1
Treefolk1
Turtle1
Wizard1
Outlaws1
Party1
Enchantment11
Aura2
God1
Saga1
Instant11
Sorcery7
Artifact4
Equipment1
Legends23
Historic28
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
Comments · 0
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