COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
22 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
7 cardsInstant
16 cardsLand
17 cardsMONEY CARDS·26 CARDS·$77.74
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Planeswalker
1 cardCreature
11 cardsEnchantment
1 cardArtifact
4 cardsSorcery
3 cardsInstant
5 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Blazing Sunsteel + Mogg Maniac: early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Spiteful Sliver: two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Truefire Captain: arguably two-card combo, for six mana or less, pieces included
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Blazing Sunsteel + Mogg Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Blazing Sunsteel + Spiteful Sliver — Bracket 3, two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Truefire Captain — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Boros Reckoner — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Spitemare — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Boros Reckoner + Boros Charm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Martyrdom + Arcbond — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Blazing Sunsteel + Brash Taunter — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Mountain7
Plains7
Swamp7
Creature23
Kor5
Human4
Knight3
Cleric2
Goblin2
God2
Archon1
Artificer1
Beast1
Boar1
Construct1
Djinn1
Dragon1
Dwarf1
Elder1
Elemental1
Elk1
Equipment1
Mercenary1
Minion1
Minotaur1
Noble1
Nomad1
Pirate1
Rebel1
Shaman1
Sliver1
Soldier1
Spirit1
Warrior1
Wizard1
Outlaws2
Party4
Instant16
Artifact14
Equipment2
Construct1
Elk1
God1
Enchantment8
Aura2
God1
Sorcery7
Planeswalker1
Kaya1
Legends7
Historic20
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite lifegainInfinite lifegain triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Near-infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Near-infinite damage
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