COMMANDER · DECK
Outcasts
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
29 cardsEnchantment
2 cardsArtifact
18 cardsSorcery
4 cardsInstant
10 cardsLand
6 cardsMONEY CARDS·2 CARDS·$4.59
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Creature
1 cardArtifact
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic3
Basic33
Plains12
Island11
Swamp10
Town1
Creature30
Human19
Knight6
Warrior5
Construct3
Soldier3
Artificer2
Assassin2
Noble2
Rogue2
Advisor1
Cat1
Chimera1
Demon1
Faerie1
Gargoyle1
Nightmare1
Orc1
Robot1
Saga1
Toy1
Wizard1
Outlaws4
Party8
Artifact26
Equipment7
Vehicle6
Construct3
Chimera1
Demon1
Food1
Gargoyle1
Robot1
Shapeshifter1
Soldier1
Toy1
Instant10
Enchantment4
Aura1
Human1
Nightmare1
Saga1
Vehicle1
Warrior1
Sorcery4
Legends16
Historic41
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
6 cards not in the pool
NOT IN THE POOL · 6
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