COMMANDER · DECK
2021-05-26
112 CARDS (LIMIT 100)
DECK $
$8,953.08
MYTHIC
4
RARE
68
UNCOMMON
23
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN111 CARDS
Planeswalker
1 cardCreature
29 cardsEnchantment
8 cardsArtifact
11 cardsSorcery
7 cardsInstant
15 cardsLand
40 cardsMONEY CARDS·90 CARDS·$7,158.26
Sign in to save your threshold.
Creature
24 cardsEnchantment
7 cardsArtifact
9 cardsSorcery
5 cardsInstant
14 cardsLand
31 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Venser, Shaper Savant + Intruder Alarm: early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist: early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- and 6 more combos that bear on the bracket, listed below
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Venser, Shaper Savant + Intruder Alarm — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Illusionist's Bracers + Aphetto Alchemist — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Merieke Ri Berit + Intruder Alarm — Bracket 3, locks the table
- Sanctum Weaver + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Sanctum Weaver + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Rings of Brighthearth + Basalt Monolith — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 52 cards not in the pool
BANNED · 2
NOT IN THE POOL · 52
CURVE
COLOR
TYPES
Land41
Nonbasic41
Forest12
Island11
Mountain11
Plains11
Swamp11
Dryad1
Creature30
Human14
Wizard11
Druid4
Dryad3
Elf3
Spirit3
Cleric2
Merfolk2
Assassin1
Bird1
Drake1
Forest1
Goblin1
Noble1
Nymph1
Shaman1
Soldier1
Sorcerer1
Zombie1
Outlaws1
Party13
Instant15
Artifact12
Equipment2
Human1
Soldier1
Enchantment10
Aura4
Dryad2
Nymph1
Sorcery7
Planeswalker1
Kiora1
Legends9
Historic20
LAND PROBABILITY
40 LANDS · 111 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.3%
TURN 663.8%
TURN 779.8%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS21 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite blinkingInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Infinite card drawInfinite colored manaInfinite colorless manaInfinite draw triggersInfinite untap of legendary permanents you control
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Bracket 3 · locks the tableDestroy any creature whenever a creature enters the battlefieldLock
Infinite mana lands you control can produceInfinite untap of lands you control
Infinite colored manaInfinite mana permanents you control can produce
Infinite ETBInfinite LTBInfinite blinkingInfinite card draw for any number of playersInfinite casts of all spells permitted by Garth One-EyeInfinite colored manaInfinite copies of a specific artifactInfinite creature tokensInfinite draw triggers for any number of playersInfinite magecraft triggersInfinite storm countInfinitely powerful creature until end of turnReturn all cards from your graveyard to your hand
Infinite colored manaInfinite mana permanents you control can produce
Infinite card drawInfinite colored manaInfinite creature tokensInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Infinite colored manaInfinite mana permanents you control can produce
Infinite ETBInfinite LTBInfinite blinkingInfinite card draw for any number of playersInfinite casts of all spells permitted by Garth One-EyeInfinite colored manaInfinite copies of a specific artifactInfinite creature tokens with hasteInfinite draw triggers for any number of playersInfinite magecraft triggersInfinite storm countInfinitely powerful creature until end of turnReturn all cards from your graveyard to your hand
Infinite colored manaInfinite ETBInfinite creature tokens with hasteInfinite LTBInfinite storm countInfinite blinkingInfinite card draw for any number of playersInfinite casts of all spells permitted by Garth One-EyeInfinite copies of a specific artifactInfinite draw triggers for any number of playersInfinite magecraft triggersInfinitely powerful creature until end of turnReturn all cards from your graveyard to your hand
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana artifacts you control can produceInfinite mana creatures you control can produceInfinite untap of artifacts you controlInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colorless mana
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored mana
Comments · 0
No comments yet.