COMMANDER · DECK
main 1, combat, upkeep again, main 2
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
13 cardsEnchantment
14 cardsArtifact
16 cardsSorcery
3 cardsInstant
16 cardsLand
28 cardsMONEY CARDS·44 CARDS·$502.17
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Creature
6 cardsEnchantment
6 cardsArtifact
7 cardsSorcery
1 cardInstant
10 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic25
Basic12
Island11
Mountain11
Swamp11
Artifact19
Equipment8
Construct2
Book1
Lizard1
Phyrexian1
Instant16
Creature14
Human3
Construct2
Lizard2
Rogue2
Vampire2
Cleric1
Demon1
Devil1
Efreet1
Equipment1
Ogre1
Orc1
Phyrexian1
Shaman1
Warlock1
Wizard1
Zombie1
Outlaws3
Party4
Enchantment14
Aura5
Sorcery3
Legends4
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 26 cards not in the pool
BANNED · 4
NOT IN THE POOL · 26
Comments · 0
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