COMMANDER · DECK
garth curse/gate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
5 cardsEnchantment
39 cardsArtifact
6 cardsSorcery
8 cardsInstant
2 cardsBattle
1 cardLand
32 cardsMONEY CARDS·42 CARDS·$183.42
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Creature
2 cardsEnchantment
22 cardsArtifact
3 cardsSorcery
4 cardsInstant
1 cardLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment43
Aura27
Curse26
God2
Human1
Nymph1
Phyrexian1
Shaman1
Siege1
Land37
Nonbasic27
Basic10
Gate20
Forest3
Island2
Plains2
Swamp2
Mountain1
Sorcery8
Creature7
Human3
God2
Artificer1
Aura1
Curse1
Nymph1
Phyrexian1
Plant1
Shaman1
Siege1
Wizard1
Party1
Artifact6
Instant2
Battle1
God1
Siege1
Planeswalker1
Calix1
Legends8
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
34 cards not in the pool
NOT IN THE POOL · 34
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