COMMANDER · DECK
glarb
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
13 cardsInstant
11 cardsLand
40 cardsMONEY CARDS·83 CARDS·$2,610.44
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Creature
19 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
11 cardsInstant
9 cardsLand
33 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land42
Nonbasic37
Basic5
Forest10
Island8
Swamp8
Cave1
Gate1
Creature23
Elemental5
Elf5
Human3
Scout3
Insect2
Monk2
Snake2
Avatar1
Beast1
Cleric1
Demon1
Detective1
Druid1
Dryad1
Frog1
Knight1
Merfolk1
Noble1
Nymph1
Phyrexian1
Praetor1
Shaman1
Warrior1
Wizard1
Party3
Sorcery14
Instant12
Enchantment9
Aura1
Dryad1
Insect1
Monk1
Nymph1
Artifact4
Legends14
Historic17
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS19 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 17 cards not in the pool
BANNED · 3
NOT IN THE POOL · 17
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