COMMANDER · DECK
Alelea cEDH
No bracket · Banned2020-07-30
BANNED: 1 CARD
DECK $
$1,713.78
MYTHIC
9
RARE
52
UNCOMMON
18
COMMON
22
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
11 cardsEnchantment
13 cardsArtifact
16 cardsSorcery
5 cardsInstant
21 cardsLand
24 cardsMAYBE1 CARD
Artifact
1 cardMONEY CARDS·78 CARDS·$1,363.75
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Planeswalker
3 cardsCreature
10 cardsEnchantment
7 cardsArtifact
16 cardsSorcery
5 cardsInstant
19 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 13 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 9
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Stasis + Smothering Tithe — Bracket 4, mass land denial
- Thopter Assembly + Time Sieve — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
- Narset, Parter of Veils + Teferi's Puzzle Box — Bracket 3, locks the table
- Notion Thief + Teferi's Puzzle Box — Bracket 3, locks the table
- Heliod, Sun-Crowned + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
11 banned cards
BANNED · 11
CEDH
Not legal
- The deck’s name says cEDH
- 13 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
3 banned cards, 26 cards not in the pool
BANNED · 3
NOT IN THE POOL · 26
CURVE
COLOR
TYPES
Land30
Nonbasic21
Basic9
Island7
Plains5
Swamp3
Artifact22
Artificer1
Construct1
Equipment1
Thopter1
Vedalken1
Instant21
Enchantment14
Aura1
Faerie1
God1
Creature12
Human5
Wizard4
Advisor1
Artificer1
Bird1
Construct1
Faerie1
God1
Merfolk1
Rogue1
Soldier1
Thopter1
Vedalken1
Warlock1
Outlaws2
Party5
Sorcery5
Planeswalker3
Narset1
Teferi1
Tezzeret1
Legends9
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 3 · locks the tableEach opponent shuffles their hand into their library during their draw stepOpponents can't draw cards during their turnLock
Bracket 4 · mass land denialMass Land DenialPlayers skip their untap stepsLock
Bracket 3 · locks the tableOpponents put all cards in hand on the bottom of their library on each of their draw stepsLock
Bracket 4 · infinite extra turnsInfinite turnsLock
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