COMMANDER · DECK
Keep up, looser
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
20 cardsArtifact
19 cardsSorcery
3 cardsInstant
7 cardsLand
26 cardsMONEY CARDS·33 CARDS·$130.40
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Creature
6 cardsEnchantment
10 cardsArtifact
10 cardsSorcery
1 cardInstant
1 cardLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land29
Nonbasic23
Basic6
Mountain4
Island3
Swamp3
Gate1
Creature22
Human8
Wizard4
Rogue3
Vampire3
Construct2
Dragon2
Assassin1
Barbarian1
Bard1
Cleric1
Demon1
Efreet1
Elf1
Faerie1
God1
Monk1
Ogre1
Orc1
Phyrexian1
Scientist1
Shaman1
Warlock1
Zombie1
Outlaws4
Party8
Artifact21
Equipment12
Construct2
Book1
Phyrexian1
Enchantment21
Aura6
Background1
God1
Instant7
Sorcery3
Legends13
Historic32
LAND PROBABILITY
29 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.8%
TURN 556.3%
TURN 678.2%
TURN 790.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
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