COMMANDER · DECK
Oops all charms
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
6 cardsInstant
28 cardsLand
33 cardsSIDEBOARD12 CARDS
Creature
2 cardsEnchantment
1 cardSorcery
4 cardsInstant
4 cardsLand
1 cardMONEY CARDS·12 CARDS·$38.74
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Creature
3 cardsEnchantment
2 cardsArtifact
1 cardSorcery
1 cardInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Island3
Forest2
Mountain2
Plains2
Instant28
Elemental1
Creature17
Human12
Wizard6
Monk3
Bird2
Djinn1
Merfolk1
Nightmare1
Noble1
Phyrexian1
Rogue1
Scout1
Shaman1
Soldier1
Sorcerer1
Warrior1
Outlaws1
Party8
Enchantment7
Sorcery6
Merfolk1
Artifact4
Book1
Legends11
Historic15
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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