COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
27 cardsEnchantment
7 cardsArtifact
3 cardsSorcery
6 cardsInstant
7 cardsLand
49 cardsMONEY CARDS·77 CARDS·$999.64
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Creature
23 cardsEnchantment
7 cardsArtifact
2 cardsSorcery
5 cardsInstant
5 cardsLand
35 cardsCURVE
COLOR
TYPES
Land51
Nonbasic45
Basic6
Forest10
Plains9
Swamp9
God2
Desert1
Gate1
Creature28
Elemental5
Beast3
Human3
Frog2
God2
Horror2
Plant2
Advisor1
Assassin1
Bat1
Bear1
Cat1
Demon1
Dryad1
Elf1
Giant1
Insect1
Lizard1
Merfolk1
Monk1
Nightmare1
Noble1
Nymph1
Phyrexian1
Praetor1
Scout1
Shaman1
Snake1
Sorcerer1
Spirit1
Outlaws1
Enchantment8
Dryad1
Nymph1
Instant7
Sorcery6
Artifact3
Vehicle1
Legends23
Historic26
LAND PROBABILITY
49 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 45.8%
TURN 518.1%
TURN 633.8%
TURN 750.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Infinite self-millNear-infinite self-discard triggers
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock
Prevent all damage that would be dealt to youLock