COMMANDER · DECK
extra upkeeps
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
10 cardsArtifact
16 cardsSorcery
10 cardsInstant
10 cardsLand
34 cardsMONEY CARDS·27 CARDS·$79.20
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Creature
7 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
4 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Swamp9
Island8
Mountain8
Creature20
Human6
Demon2
Illusion2
Wizard2
Avatar1
Berserker1
Construct1
Devil1
Dragon1
Efreet1
Elemental1
Monk1
Ogre1
Orc1
Scientist1
Shaman1
Sphinx1
Vampire1
Warlock1
Zombie1
Outlaws1
Party2
Artifact17
Equipment9
Adventure1
Construct1
Instant11
Adventure1
Equipment1
Enchantment10
Aura4
Sorcery10
Legends8
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
Comments · 0
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