MetaMox
COMMANDER · DECK
@KrisDSB110 · 2024-01-03
Atraxa, Grand Unifier
DECK $
$1,867.12
MYTHIC
39
RARE
159
UNCOMMON
83
COMMON
69
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

15 cards

Enchantment

13 cards

Artifact

7 cards

Sorcery

17 cards

Instant

9 cards

Land

38 cards
SIDEBOARD5 CARDS

Creature

2 cards

Artifact

1 card

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card
NAMECOSTPRICE
MAYBE246 CARDS

Planeswalker

3 cards

Creature

89 cards
NAMECOSTPRICE

Enchantment

33 cards
NAMECOSTPRICE

Artifact

13 cards

Sorcery

85 cards
NAMECOSTPRICE

Instant

13 cards

Land

10 cards
MONEY CARDS·149 CARDS·$1,441.48
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Planeswalker

3 cards

Creature

48 cards
NAMECOSTPRICE

Enchantment

27 cards

Artifact

12 cards

Sorcery

35 cards
NAMECOSTPRICE

Instant

12 cards

Land

12 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00715214315495116+
COLOR
W: 30.5 pipsU: 10 pipsB: 23 pipsG: 29.5 pipsC: 142 pips
TYPES
Land38
Nonbasic22
Basic16
Forest5
Gate4
Plains4
Swamp4
Cave3
Island3
Lair2
Desert1
Sorcery17
Adventure1
Creature16
Human5
Cleric2
Demon2
Elemental2
Elf2
Phyrexian2
Wizard2
Advisor1
Angel1
Assassin1
Cat1
Druid1
Fish1
Scout1
Turtle1
Warrior1
Wurm1
Outlaws1
Party5
Enchantment14
Adventure1
Saga1
Instant9
Artifact7
Equipment1
Legends13
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
NAMECOSTTYPEPRICE
MASS LAND DENIAL · 2
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS42 COMBOS
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all x/1 creatures your opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
infinite extra turns
  • Infinite turns
  • Lock
Bracket 4
mass land denial
  • Destroy all permanents opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands
  • Destroy all permanents with mana value 0
  • Exile all creatures opponents control
  • Exile all creatures that enter the battlefield under an opponent's control
  • Exile all permanents opponents control
  • Infinite blinking
  • Infinite ETB
  • Infinite LTB
  • Destroy all permanents with mana value 0 upon entering
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all permanents with mana value 0
  • Destroy all permanents with mana value 0 upon entering
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can't have lands on the battlefield
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Opponents can't have lands on the battlefield
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all permanents opponents control each turn
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all permanents opponents control each turn
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands
  • Destroy all noncreature permanents with mana value 0
  • Destroy all lands that enter the battlefield
  • Destroy all noncreature permanents with mana value 0 upon entering
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Near-infinite lifeloss
  • Destroy all lands opponents control
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Destroy all lands that enter the battlefield under an opponent's control
  • Lock
  • Mass Land Denial
Bracket 3
locks the table
  • Lock
  • Players can't draw cards
  • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3
locks the table
  • Players can't draw more than one card per turn
  • Players shuffle their hands into their libraries during each draw step
  • Lock
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 3
locks the table
  • Opponents can only have cards in hand when it isn't your turn
  • Lock
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Exile all creatures opponents control
  • Exile all creatures that enter the battlefield under an opponent's control
  • Infinite blinking
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Infinite blinking of nonland permanents
  • Infinite creature tokens
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Infinite blinking of nonland permanents
  • Infinite creature tokens
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Infinite blinking of nonland permanents
  • Infinite creature tokens
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite blinking of nonland permanents
  • Infinite blinking
  • Infinite creature tokens
  • Infinite ETB
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite blinking of permanents
  • Infinite creature ETB
  • Infinite creature LTB
  • Infinite mana lands you control can produce
Group
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