COMMANDER · DECK
Retired Atraxa MLD!
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
13 cardsArtifact
7 cardsSorcery
17 cardsInstant
9 cardsLand
38 cardsSIDEBOARD5 CARDS
Creature
2 cardsArtifact
1 cardSorcery
1 cardInstant
1 cardMAYBE246 CARDS
Planeswalker
3 cardsCreature
89 cardsEnchantment
33 cardsArtifact
13 cardsSorcery
85 cardsInstant
13 cardsLand
10 cardsMONEY CARDS·149 CARDS·$1,441.48
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Planeswalker
3 cardsCreature
48 cardsEnchantment
27 cardsArtifact
12 cardsSorcery
35 cardsInstant
12 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic22
Basic16
Forest5
Gate4
Plains4
Swamp4
Cave3
Island3
Lair2
Desert1
Sorcery17
Adventure1
Creature16
Human5
Cleric2
Demon2
Elemental2
Elf2
Phyrexian2
Wizard2
Advisor1
Angel1
Assassin1
Cat1
Druid1
Fish1
Scout1
Turtle1
Warrior1
Wurm1
Outlaws1
Party5
Enchantment14
Adventure1
Saga1
Instant9
Artifact7
Equipment1
Legends13
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 2
EXTRA TURNS · 1
COMBOS42 COMBOS
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all x/1 creatures your opponents control
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
infinite extra turns
- Infinite turns
- Lock
Bracket 4
mass land denial
- Destroy all permanents opponents control
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands
- Destroy all permanents with mana value 0
- Exile all creatures opponents control
- Exile all creatures that enter the battlefield under an opponent's control
- Exile all permanents opponents control
- Infinite blinking
- Infinite ETB
- Infinite LTB
- Destroy all permanents with mana value 0 upon entering
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all permanents with mana value 0
- Destroy all permanents with mana value 0 upon entering
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Opponents can't have lands on the battlefield
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Opponents can't have lands on the battlefield
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all permanents opponents control each turn
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands
- Destroy all noncreature permanents with mana value 0
- Destroy all lands that enter the battlefield
- Destroy all noncreature permanents with mana value 0 upon entering
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Near-infinite lifeloss
- Destroy all lands opponents control
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 4
mass land denial
- Destroy all lands opponents control
- Destroy all lands that enter the battlefield under an opponent's control
- Lock
- Mass Land Denial
Bracket 3
locks the table
- Lock
- Players can't draw cards
- Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3
locks the table
- Players can't draw more than one card per turn
- Players shuffle their hands into their libraries during each draw step
- Lock
Bracket 3
locks the table
- Each opponent shuffles their hand into their library during their draw step
- Opponents can't draw cards during their turn
- Lock
Bracket 3
locks the table
- Opponents put all cards in hand on the bottom of their library on each of their draw steps
- Lock
Bracket 3
locks the table
- Opponents can only have cards in hand when it isn't your turn
- Lock
Bracket 3
locks the table
- Reduce the toughness of creatures opponents control to 0
- Creatures opponents control die upon entering
- Lock
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
Bracket 1
doesn’t raise the bracket
- Exile all creatures opponents control
- Exile all creatures that enter the battlefield under an opponent's control
- Infinite blinking
- Infinite ETB
- Infinite LTB
Bracket 1
doesn’t raise the bracket
- Infinite blinking of nonland permanents
- Infinite creature tokens
- Infinite ETB
- Infinite LTB
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Infinite blinking of nonland permanents
- Infinite creature tokens
- Infinite ETB
- Infinite LTB
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Infinite blinking of nonland permanents
- Infinite creature tokens
- Infinite ETB
- Infinite LTB
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite LTB
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite LTB
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite blinking of nonland permanents
- Infinite blinking
- Infinite creature tokens
- Infinite ETB
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Win the game
Bracket 1
doesn’t raise the bracket
- Infinite blinking of permanents
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana lands you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 33 cards not in the pool
BANNED · 1
NOT IN THE POOL · 33
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