COMMANDER · DECK
Aura Farming
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsEnchantment
42 cardsSorcery
5 cardsLand
36 cardsSIDEBOARD7 CARDS
Creature
3 cardsEnchantment
3 cardsSorcery
1 cardMAYBE23 CARDS
Creature
8 cardsEnchantment
15 cardsMONEY CARDS·25 CARDS·$77.40
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Creature
7 cardsEnchantment
13 cardsSorcery
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment45
Aura40
Curse1
Eldrazi1
Griffin1
Rune1
Spirit1
Land38
Nonbasic14
Basic24
Plains13
Swamp11
Aura1
Goblin1
Creature17
Human8
Kor3
Advisor2
Cleric2
Knight2
Warlock2
Wizard2
Bird1
Druid1
Dwarf1
Fox1
Goblin1
Griffin1
Inkling1
Scout1
Soldier1
Spirit1
Outlaws2
Party4
Sorcery5
Instant1
Legends8
Historic8
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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