MetaMox
COMMANDER · DECK
@AdrianVera · 2025-06-30
BANNED: 1 CARD
DECK $
$1,998.31
MYTHIC
28
RARE
74
UNCOMMON
11
COMMON
9
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

22 cards

Enchantment

8 cards

Artifact

11 cards

Sorcery

12 cards

Instant

8 cards

Land

35 cards
NAMECOSTPRICE
MAYBE10 CARDS
MONEY CARDS·94 CARDS·$1,590.50
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Planeswalker

1 card

Creature

25 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

6 cards

Instant

15 cards

Land

30 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001111421631443546+
COLOR
W: 25 pipsB: 17.5 pipsG: 31.5 pipsC: 109 pips
TYPES
Land37
Nonbasic29
Basic8
Forest6
Plains6
Swamp5
Creature23
Elf5
Human5
Druid2
Frog2
Horror2
Insect2
Monk2
Phyrexian2
Praetor2
Scout2
Snake2
Bird1
Citizen1
Cleric1
Demon1
Dryad1
Elemental1
Halfling1
Knight1
Nymph1
Plant1
Shaman1
Soldier1
Wizard1
Party2
Sorcery13
Artifact12
Human1
Soldier1
Enchantment11
Dryad1
Insect1
Monk1
Nymph1
Saga1
Instant8
Planeswalker1
Wrenn1
Legends12
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS25 COMBOS
Bracket 4
mass land denial
  • Destroy all lands opponents control
  • Mass Land Denial
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
  • Infinite landfall triggers
  • Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Group
Color
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