MetaMox
COMMANDER · DECK
@rafabreu2 · 2026-09-14
Sen Triplets
ILLEGAL: 1 CARD
DECK $
$2,068.02
MYTHIC
67
RARE
190
UNCOMMON
89
COMMON
32
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

36 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

7 cards

Sorcery

5 cards

Instant

8 cards

Land

39 cards
NAMECOSTPRICE
SIDEBOARD66 CARDS

Planeswalker

3 cards

Creature

36 cards
NAMECOSTPRICE

Enchantment

8 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

7 cards

Instant

9 cards

Land

2 cards
MAYBE213 CARDS

Planeswalker

4 cards

Creature

96 cards
NAMECOSTPRICE

Enchantment

23 cards

Artifact

28 cards

Sorcery

21 cards

Instant

38 cards
NAMECOSTPRICE

Land

3 cards
MONEY CARDS·181 CARDS·$1,599.03
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Planeswalker

6 cards

Creature

79 cards
NAMECOSTPRICE

Enchantment

17 cards

Artifact

20 cards

Sorcery

18 cards

Instant

20 cards

Land

22 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00211421931147556+
COLOR
W: 27 pipsU: 29 pipsB: 36 pipsC: 108 pips
TYPES
Land41
Nonbasic35
Basic6
Island7
Plains7
Swamp7
Aura1
Cave1
Human1
Town1
Warlock1
Creature37
Human20
Wizard10
Rogue3
Soldier3
Vampire3
Cleric2
Dragon2
Elder2
Specter2
Villain2
Warlock2
Advisor1
Ally1
Angel1
Ape1
Artificer1
Assassin1
Beholder1
Bird1
Cat1
Demon1
Dog1
Elf1
Glimmer1
Hero1
Knight1
Peasant1
Phyrexian1
Scientist1
Snake1
Spirit1
Varmint1
Outlaws6
Party15
Instant12
Dog1
Human1
Warlock1
Wizard1
Artifact8
Human1
Wizard1
Enchantment7
Aura2
Cat1
Curse1
Glimmer1
Sorcery6
Lesson1
Legends20
Historic25
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
locks the table
  • Lock
  • Players can't draw cards
  • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 3
locks the table
  • Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
  • Lock
  • Players can't draw cards
  • Players can't gain life
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 3
locks the table
  • Players can't search libraries
  • Lock
  • Players can't draw cards
Bracket 3
locks the table
  • Lock
  • Players can't draw cards
  • Players can't gain life
  • Players can't search libraries
Bracket 3
locks the table
  • Opponents put all cards in hand on the bottom of their library on each of their draw steps
  • Lock
Bracket 3
locks the table
  • Opponents can't attack
  • Lock
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite ETB
  • Infinite LTB
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Win the game
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Near-infinite colored mana
  • Infinite draw triggers for all players
  • Near-infinite Treasure tokens
  • Infinite card draw for all players
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Group
Color
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