COMMANDER · DECK
Emrakul colorless colors
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsArtifact
39 cardsSorcery
1 cardLand
37 cardsMONEY CARDS·43 CARDS·$294.46
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Creature
7 cardsArtifact
21 cardsLand
15 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Artifact61
Scarecrow4
Book3
Construct3
Equipment3
Golem3
Vehicle3
Angel1
Dragon1
Fish1
Gnome1
Horse1
Insect1
Knight1
Sphinx1
Thopter1
Warrior1
Wizard1
Land38
Nonbasic38
Gate6
Urza's3
Desert2
Golem1
Mine1
Power-plant1
Tower1
Creature23
Scarecrow4
Construct3
Golem3
Eldrazi2
Angel1
Avatar1
Dragon1
Fish1
Gnome1
Horse1
Insect1
Knight1
Sphinx1
Thopter1
Warrior1
Wizard1
Party2
Sorcery2
Avatar1
Lesson1
Legends11
Historic66
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Infinite mill for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
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