MetaMox
COMMANDER · DECK
@MeerkatMessiah · 2024-06-21
The Necrobloom
DECK $
$978.30
MYTHIC
8
RARE
47
UNCOMMON
22
COMMON
23
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

16 cards

Enchantment

9 cards

Artifact

9 cards

Sorcery

15 cards

Instant

15 cards

Land

31 cards
MONEY CARDS·64 CARDS·$772.20
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Planeswalker

1 card

Creature

13 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

11 cards

Instant

11 cards

Land

17 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001311921231146536+
COLOR
W: 17 pipsB: 26 pipsG: 40 pipsC: 98 pips
TYPES
Land35
Nonbasic29
Basic6
Forest10
Plains9
Swamp8
Aura1
Cave1
Urza's1
Creature17
Human3
Frog2
Horror2
Snake2
Angel1
Bat1
Cleric1
Druid1
Dryad1
Elf1
God1
Insect1
Monk1
Nightmare1
Nymph1
Phyrexian1
Plant1
Praetor1
Scout1
Spirit1
Treefolk1
Vampire1
Party1
Sorcery16
Instant15
Enchantment11
Saga2
Aura1
Dryad1
Nymph1
Artifact9
Planeswalker1
Wrenn1
Legends11
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS34 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite creature tokens
  • Near-infinite ETB
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
  • Near-infinite ETB
  • Near-infinite creature tokens
Bracket 1
doesn’t raise the bracket
  • Near-infinite ETB
  • Put all lands with a basic land type from your library onto the battlefield tapped
  • Near-infinite creature tokens
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Near-infinite creature tokens
  • Put all lands with a basic land type from your library onto the battlefield tapped
  • Near-infinite ETB
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
  • Put all lands with a basic land type from your library onto the battlefield tapped
Group
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