COMMANDER · DECK
Audrey III
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
9 cardsArtifact
9 cardsSorcery
15 cardsInstant
15 cardsLand
31 cardsMONEY CARDS·64 CARDS·$772.20
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Planeswalker
1 cardCreature
13 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
11 cardsInstant
11 cardsLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic29
Basic6
Forest10
Plains9
Swamp8
Aura1
Cave1
Urza's1
Creature17
Human3
Frog2
Horror2
Snake2
Angel1
Bat1
Cleric1
Druid1
Dryad1
Elf1
God1
Insect1
Monk1
Nightmare1
Nymph1
Phyrexian1
Plant1
Praetor1
Scout1
Spirit1
Treefolk1
Vampire1
Party1
Sorcery16
Instant15
Enchantment11
Saga2
Aura1
Dryad1
Nymph1
Artifact9
Planeswalker1
Wrenn1
Legends11
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS34 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite creature tokens
- Near-infinite ETB
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
- Near-infinite ETB
- Near-infinite creature tokens
Bracket 1
doesn’t raise the bracket
- Near-infinite ETB
- Put all lands with a basic land type from your library onto the battlefield tapped
- Near-infinite creature tokens
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Near-infinite creature tokens
- Put all lands with a basic land type from your library onto the battlefield tapped
- Near-infinite ETB
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Put all lands with a basic land type from your library onto the battlefield tapped
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 19 cards not in the pool
BANNED · 3
NOT IN THE POOL · 19
Comments · 0
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