COMMANDER · DECK
@aiya · 2026-07-09
DECK $
$8,813.84
MYTHIC
19
RARE
79
UNCOMMON
18
COMMON
16
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
9 cardsInstant
31 cardsLand
28 cardsMAYBE32 CARDS
Creature
11 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
4 cardsInstant
10 cardsLand
2 cardsMONEY CARDS·119 CARDS·$7,046.78
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Creature
21 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
12 cardsInstant
37 cardsLand
27 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 20 game changers — Bracket 3 allows 3
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 20 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
21 banned cards
BANNED · 21
CEDH
Reads as cEDH
- 20 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
7 banned cards, 29 cards not in the pool
BANNED · 7
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Instant31
Trap1
Land28
Nonbasic28
Island4
Mountain4
Swamp4
Saga1
Town1
Urza's1
Artifact15
Creature12
Wizard5
Human3
Bird2
Spirit2
Ape1
Archer1
Avatar1
Bard1
Beast1
Cat1
Goblin1
Merfolk1
Monkey1
Orc1
Otter1
Pirate1
Sorcerer1
Outlaws1
Party5
Sorcery9
Enchantment6
Aura1
Saga1
Urza's1
Legends7
Historic22
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Infinite self-millNear-infinite storm count
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite LTBInfinite ETBInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent castable for that does not die on entering
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Permanent Castable for
Infinite creature ETBInfinite creature LTBInfinite colored manaInfinite storm count
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