MetaMox
COMMANDER · DECK
@ZephraNyxian · 2026-09-14
The Necrobloom
DECK $
$663.66
MYTHIC
13
RARE
39
UNCOMMON
19
COMMON
29
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 card

Creature

31 cards
NAMECOSTPRICE

Enchantment

4 cards

Artifact

3 cards

Sorcery

9 cards

Instant

11 cards

Land

23 cards
MONEY CARDS·59 CARDS·$522.50
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Planeswalker

1 card

Creature

23 cards

Enchantment

3 cards

Artifact

3 cards

Sorcery

5 cards

Instant

9 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
10811122031143556+
COLOR
W: 9 pipsB: 11 pipsG: 59 pipsC: 103 pips
TYPES
Land40
Nonbasic20
Basic20
Forest13
Plains11
Swamp11
Cave1
Urza's1
Creature32
Human7
Elemental5
Elf4
Shaman4
Beast3
Scout3
Snake3
Frog2
Horror2
Insect2
Angel1
Assassin1
Bear1
Cleric1
Demon1
Detective1
Hydra1
Knight1
Lizard1
Merfolk1
Monk1
Nightmare1
Noble1
Plant1
Treefolk1
Villain1
Warrior1
Wizard1
Outlaws1
Party3
Instant11
Sorcery9
Enchantment4
Artifact3
Vehicle1
Planeswalker1
Nissa1
Legends13
Historic16
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
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