COMMANDER · DECK
Tropical Pirates
Bracket 3 · Upgraded@Samta31 · 2024-11-27
DECK $
$224.82
MYTHIC
4
RARE
27
UNCOMMON
28
COMMON
41
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
8 cardsInstant
24 cardsLand
20 cardsMONEY CARDS·34 CARDS·$159.28
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Creature
14 cardsEnchantment
1 cardArtifact
2 cardsSorcery
4 cardsInstant
8 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Keen Sense: early arguably two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver: two-card combo, for six mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- and 4 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Glint-Horn Buccaneer + Keen Sense — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Reckless Fireweaver — Bracket 3, two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Tandem Lookout — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Trickery Charm + Ingenious Artillerist — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Corridor Monitor — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land29
Nonbasic18
Basic11
Forest7
Island6
Mountain2
Gate1
Creature27
Elf8
Pirate7
Druid6
Human6
Goblin3
Shaman3
Siren3
Artificer2
Plant2
Spirit2
Wall2
Advisor1
Ape1
Berserker1
Construct1
Dwarf1
Horror1
Minotaur1
Phyrexian1
Scout1
Wizard1
Outlaws7
Party1
Instant24
Trap1
Artifact9
Construct1
Horror1
Phyrexian1
Sorcery8
Enchantment5
Aura5
Legends6
Historic15
LAND PROBABILITY
29 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 425.3%
TURN 555.6%
TURN 677.6%
TURN 790.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS7 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite colored manaInfinite damageInfinite Treasure tokens
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature tokens with hasteInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite death triggers
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
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