COMMANDER · DECK
abzan lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
2 cardsArtifact
7 cardsSorcery
12 cardsInstant
7 cardsLand
26 cardsMONEY CARDS·56 CARDS·$539.40
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Creature
19 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
8 cardsInstant
6 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land47
Nonbasic23
Basic24
Forest13
Plains12
Swamp12
Creature25
Human5
Elemental4
Beast3
Elf2
Frog2
Horror2
Insect2
Scout2
Snake2
Cleric1
Demon1
Druid1
Dryad1
Knight1
Monk1
Nightmare1
Noble1
Nymph1
Phyrexian1
Plant1
Praetor1
Shaman1
Sorcerer1
Treefolk1
Wizard1
Party2
Sorcery12
Arcane1
Artifact7
Equipment1
Instant7
Enchantment3
Dryad1
Nymph1
Legends16
Historic22
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS21 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 14 cards not in the pool
BANNED · 1
NOT IN THE POOL · 14
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