MetaMox
COMMANDER · DECK

Nekusar

Bracket 4 · Optimized
@Raziel · 2026-10-13
Nekusar, the Mindrazer
DECK $
$1,123.06
MYTHIC
13
RARE
61
UNCOMMON
10
COMMON
16
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

14 cards

Enchantment

10 cards

Artifact

12 cards

Sorcery

17 cards

Instant

13 cards

Land

23 cards
MONEY CARDS·63 CARDS·$888.01
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Creature

14 cards

Enchantment

8 cards

Artifact

8 cards

Sorcery

14 cards

Instant

9 cards

Land

10 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 5 game changers — Bracket 3 allows 3
  • Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
CEDH
Not cEDH
  • 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
CURVE
001112421531043536+
COLOR
U: 27 pipsB: 26 pipsR: 21 pipsC: 106 pips
TYPES
Land33
Nonbasic20
Basic13
Mountain6
Swamp6
Island5
Sorcery17
Creature15
Phyrexian4
Horror3
Human2
Wizard2
Zombie2
Assassin1
Construct1
Demon1
Elder1
Goblin1
Hag1
Merfolk1
Praetor1
Rogue1
Sorcerer1
Spirit1
Vedalken1
Warrior1
Outlaws2
Party4
Artifact14
Equipment2
Phyrexian2
Construct1
Horror1
Instant13
Enchantment11
Aura1
Hag1
Legends5
Historic19
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS9 COMBOS
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Each opponent loses the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Group
Color
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