MetaMox
COMMANDER · DECK
@Nobunagachan · 2023-12-23
Bruvac the Grandiloquent
DECK $
$3,085.30
MYTHIC
23
RARE
81
UNCOMMON
43
COMMON
40
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

4 cards

Creature

14 cards

Enchantment

10 cards

Artifact

14 cards

Sorcery

6 cards

Instant

17 cards

Land

15 cards
MAYBE87 CARDS

Planeswalker

4 cards

Creature

14 cards

Enchantment

18 cards

Artifact

17 cards

Sorcery

13 cards

Instant

21 cards
MONEY CARDS·106 CARDS·$2,447.22
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Planeswalker

8 cards

Creature

20 cards

Enchantment

17 cards

Artifact

22 cards

Sorcery

11 cards

Instant

17 cards

Land

11 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
30111821831542586+
COLOR
U: 83 pipsC: 127 pips
TYPES
Land34
Nonbasic14
Basic20
Island20
Cave1
Planet1
Urza's1
Instant17
Artifact16
Construct1
Equipment1
Creature15
Human5
Wizard4
Spirit2
Advisor1
Artificer1
Aura1
Construct1
Crab1
Eldrazi1
Horror1
Kraken1
Merfolk1
Nightmare1
Rogue1
Sphinx1
Vedalken1
Outlaws1
Party5
Enchantment12
Aura1
Class1
Nightmare1
Spirit1
Sorcery6
Planeswalker4
Teferi2
Jace1
Narset1
Legends14
Historic26
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMBOS23 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite storm count
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
Bracket 3
locks the table
  • Each opponent shuffles their hand into their library during their draw step
  • Opponents can't draw cards during their turn
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Infinite self-discard triggers
  • Infinite looting
  • Near-infinite card draw
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers for all players
  • Infinite rummaging for all players
  • Infinite self-discard triggers for all players
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent with Affinity and a Generic Mana Cost
Bracket 1
doesn’t raise the bracket
  • Infinite LTB
  • Infinite ETB
  • Infinite storm count
ALSO NEEDS
Permanent castable for that does not die on entering
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite self-mill
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Infinite colorless mana
  • Infinite storm count
ALSO NEEDS
Permanent Castable for
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for up to two target players
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Draw the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw
  • Infinite self-discard triggers
  • Infinite draw triggers
  • Infinite looting
  • Near-infinite untap of permanents you control
  • Near-infinite mana permanents you control can produce
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 12 game changers — cEDH lists run 10 or more
Group
Color
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