COMMANDER · DECK
Muad' Dib🪐
COMMAND1 CARD
Artifact
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
4 cardsArtifact
4 cardsSorcery
7 cardsInstant
10 cardsLand
34 cardsMAYBE47 CARDS
Creature
13 cardsEnchantment
1 cardArtifact
2 cardsSorcery
9 cardsInstant
4 cardsLand
18 cardsMONEY CARDS·58 CARDS·$519.40
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Creature
17 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
4 cardsLand
25 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land43
Nonbasic28
Basic15
Forest15
Swamp14
Mountain13
Creature31
Insect7
Druid4
Elf4
Elemental3
Human3
Scout3
Beast2
Cleric2
Noble2
Snake2
Assassin1
Demon1
Detective1
Devil1
Dragon1
Frog1
Goblin1
Halfling1
Horror1
Kavu1
Lizard1
Monk1
Nightmare1
Pilot1
Plant1
Ranger1
Shaman1
Villain1
Warrior1
Outlaws1
Party3
Instant10
Sorcery7
Artifact5
Spacecraft2
Enchantment4
Room1
Legends14
Historic18
LAND PROBABILITY
43 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 49.7%
TURN 527.3%
TURN 647.0%
TURN 764.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS26 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
4 banned cards
BANNED · 4
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 16 cards not in the pool
BANNED · 2
NOT IN THE POOL · 16
+ 48 CARDS NOT IN PRECON
+ Ancient Greenwarden+ Assassin's Trophy+ Azusa, Lost but Seeking+ Bitter Triumph+ Blood Crypt+ Bloodstained Mire+ Chaos Warp+ Commercial District+ Crop Rotation+ Crucible of Worlds+ Entish Restoration+ Erinis, Gloom Stalker+ Exploration+ Field of the Dead+ Glacial Chasm+ Greater Gargadon+ Icetill Explorer+ Iridescent Vinelasher+ Loot, Exuberant Explorer+ Lotus Cobra+ Lotus Field+ Mole Man, Moloid Master+ Nahiri's Lithoforming+ Ob Nixilis, the Fallen+ Overgrown Tomb+ Polluted Delta+ Ramunap Excavator+ Raucous Theater+ Retreat to Hagra+ Sabotender+ Scapeshift+ Scute Swarm+ Snow-Covered Forest+ Snow-Covered Mountain+ Snow-Covered Swamp+ Stomping Ground+ Strip Mine+ Tannuk, Memorial Ensign+ Tireless Provisioner+ Underground Mortuary+ Valakut Exploration+ Verdant Catacombs+ Walk-In Closet // Forgotten Cellar+ Withering Torment+ Wooded Foothills+ Zask, Skittering Swarmlord+ Ziatora's Proving Ground+ Zuran Orb
- 44 PRECON CARDS NOT IN DECK
- Arcane Signet- Baloth Prime- Binding the Old Gods- Centaur Vinecrasher- Cultivate- Escape to the Wilds- Escape Tunnel- Eumidian Hatchery- Evolving Wilds- Formless Genesis- Gaze of Granite- God-Eternal Bontu- Groundskeeper- Hammer of Purphoros- Juri, Master of the Revue- Karplusan Forest- Llanowar Wastes- Loamcrafter Faun- Mazirek, Kraul Death Priest- Moraug, Fury of Akoum- Mountain Valley- Multani, Yavimaya's Avatar- Myriad Landscape- Night's Whisper- Pest Infestation- Putrefy- Rakdos Charm- Rampaging Baloths- Rocky Tar Pit- Roiling Regrowth- Satyr Wayfinder- Scouring Swarm- Skyshroud Claim- Soul of Windgrace- Sulfurous Springs- Terramorphic Expanse- Tireless Tracker- Twilight Mire- Uurg, Spawn of Turg- Viridescent Bog- Wastes- Windgrace's Judgment- World Breaker- Worldsoul's Rage
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