COMMANDER · DECK
Obeka - too much initiative
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
12 cardsArtifact
17 cardsSorcery
9 cardsInstant
5 cardsLand
35 cardsMONEY CARDS·37 CARDS·$195.34
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Creature
5 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
4 cardsInstant
2 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic12
Basic23
Island10
Mountain10
Swamp9
Creature22
Human6
Rogue3
Barbarian2
Dragon2
Lizard2
Orc2
Shaman2
Vampire2
Warlock2
Wizard2
Assassin1
Bard1
Bird1
Cleric1
Construct1
Dwarf1
Efreet1
Elf1
Equipment1
God1
Monk1
Ogre1
Sorcerer1
Tiefling1
Warrior1
Zombie1
Outlaws5
Party7
Artifact19
Equipment7
Construct1
Lizard1
Enchantment13
Aura3
God1
Sorcery9
Instant5
Legends5
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
late two-card combo, for eight mana or less, pieces included
- Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
Comments · 0
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